KRIBBIRK Play

Instructions

How to Play Kribbirk

Kribbirk is a daily pursuit puzzle. Each day a suspect crosses the fictional English town of Bellowsford in six moves. Your job is to reconstruct their route and work out where they finished — in eight attempts.

The approach

The game works best when you consider the likely destination first, then plot a route towards it. You know the starting point and the handful of candidate destinations on the map — pick where you think the suspect finished, then build a six-move route to reach it.

  1. Choose a destination. Select where you think the suspect finished from the candidate locations on the map.
  2. Plot a six-move route. Tap compass directions to fill the six moves. The map previews your route as you build it.
  3. Submit your route. Control checks each move and the destination together.
  4. Close the pursuit. Get all six moves and the destination right before your eight attempts run out.

Eight compass directions

Each move is one of eight compass directions: North, North-East, East, South-East, South, South-West, West and North-West. A route is exactly six moves long.

Reading the feedback

After each attempt, every move in your route is marked:

  • ✓Correct direction in the correct position. This move is in the route and in the right place.
  • ≈Direction exists but in the wrong position. This move is somewhere in the route, just not here.
  • ✗Direction is not in the route at all. Eliminate it from future attempts.

How destination and route work together

Your destination guess and your six-move route are checked together. A route that leaves the map is invalid — adjust it and resubmit. Use Undo to remove your last move. Narrow down the directions with each attempt, confirm the destination, and close the case.